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Text File | 1994-02-08 | 27.4 KB | 647 lines | [TEXT/R*ch] |
- (game-module "???"
- (blurb "Standard period that gets compiled in")
- )
-
- ;Period 0
-
- (game-module (title "WW II ca 1945"))
-
- ;"standard" font-name
-
- (unit-type i (name "infantry") (char "i")
- (help "marches around and captures things"))
- (unit-type a (name "armor") (char "a")
- (help "faster than infantry, limited to open terrain"))
- (unit-type f (name "fighter") (char "f")
- (help "interceptor to get those nasty bombers"))
- (unit-type b (name "bomber") (char "b")
- (help "long range aircraft, carries infantry and bombs"))
- (unit-type d (name "destroyer") (char "d")
- (help "fast, cheap, and sinks subs"))
- (unit-type s (name "submarine") (char "s")
- (help "sneaks around and sinks ships"))
- (unit-type t (name "troop transport") (char "t")
- (help "carries infantry and armor across the pond"))
- (unit-type C (name "carrier") (char "C")
- (help "carries fighters and bombers around"))
- (unit-type B (name "battleship") (char "B")
- (help "the most powerful ship"))
- (unit-type N (name "atomic bomb") (char "N")
- (help "leveler of cities (and anything else)"))
- (unit-type / (name "base") (char "/")
- (help "airstrip plus port"))
- (unit-type * (name "town") (char "*")
- (help "smaller than a city"))
- (unit-type @ (name "city") (char "@")
- (help "capital of a side"))
-
- (material-type |fuel| (help "basic motive power"))
- (material-type |ammo| (help "generic hitting capability"))
-
- (terrain-type |sea| (char ".") (color "sky blue"))
- (terrain-type |shallows| (char ",") (color "cyan"))
- (terrain-type |swamp| (char "=") (color "yellowgreen"))
- (terrain-type |desert| (char "~") (color "yellow"))
- (terrain-type |plains| (char "+") (color "green"))
- (terrain-type |forest| (char "%") (color "forest green"))
- (terrain-type |mountains| (char "^") (color "sienna"))
- (terrain-type |ice| (char "_") (color "white"))
- (terrain-type |vacuum| (char ":") (color "black"))
-
- ;true (vacuum) dark
-
- ;t* t* nuked ; most terrain won't actually change
- ;desert (plains forest) nuked
- ;mountains ice nuked
-
- (add t* alt-percentile-min ( 0 68 69 70 70 70 93 99 0))
- (add t* alt-percentile-max ( 68 69 71 93 93 93 99 100 0))
- (add t* wet-percentile-min ( 0 0 50 0 20 80 0 0 0))
- (add t* wet-percentile-max (100 100 100 20 80 100 100 100 0))
-
- (set edge-terrain ice)
-
- (define cities (/ * @))
- (define makers (* @))
- (define ground (i a))
- (define aircraft (f b))
- (define ship (d s t C B))
- (define movers (i a f b d s t C B N))
- (define water (sea shallows))
- (define land (plains forest desert mountains))
-
- ;true cities named
- ;true (C B N) named
- (add (/ * @) point-value (1 5 25))
-
- (add @ start-with 1)
- (add * start-with 5)
- ;100 * density
- ;@ first-unit
- ;i first-product
- (table favored-terrain add (* land 20))
- (table favored-terrain add (* plains 40))
- (table favored-terrain add (@ plains 100))
- (set country-separation-min 16)
- (set country-separation-max 48)
-
- ;; no disasters
-
- ;(4 7 8 16 10 16 12 30 40 20) movers @ make
- ;(4 7 8 16 10 16 12 30 40 20) movers * make
- ;(3 5) / ground make
- ;true (* @) maker
- ;20 u* startup
- ;300 N research ; that's 3x basic time
- ;; no special resources to make
- ;1 u* (* @) repair
- ;3 u* / repair
- ;10 (C B) (C B) repair
- ;10 (* @) i repair
- ;1 / i repair
- ;; infantry should maybe repair cities?
-
- (table base-production add (ground fuel 1))
- ;2 fuel a produce ; this is less realistic, but problems otherwise
- (table base-production add (cities fuel (10 20 50)))
- (table base-production add (cities ammo ( 5 10 20)))
- ;100 (plains forest) i productivity
- ;100 plains a productivity ; in this case "plains" = "gas stations"
- ;(100 50 20 20) land / productivity ; one arg must be a scalar...
- (table productivity add (* land (100 50 20 20)))
- (table productivity add (@ land (100 50 20 20)))
- ;100 water (* @) productivity ; 1987.map has some cities in water.
-
- (table storage-x add (u* fuel (6 10 18 36 100 100 200 400 200 1 200 500 900)))
- (table storage-x add (u* ammo (6 4 3 3 20 10 20 40 40 1 100 200 400)))
- (table base-consumption add (i fuel 1))
- ;; 1 fuel ship consume
- ;3 fuel f consume ; this causes problems for carriers
- (table base-consumption add (b fuel 2))
- ;0 (f b) consume-as-occupant
-
- ;-1 r* (i f N) out-length
-
- ;(1 2 9 6 3 3 2 4 4 1) movers speed
-
- ;0 land i moves
- ;0 (plains desert) a moves
- ;0 t* aircraft moves
- ;0 water ship moves
- ;2 shallows (C B) moves
- ;0 t* N moves ; team of scientists can take bomb anywhere
- ;0 land cities moves ; looks strange, but needed to define allowable places
-
- (table consumption-per-move add (movers fuel 1))
- ;0 fuel (N) to-move ; infantry doesn't need extra to move, but cause other problems
-
- ;1 (i N) b capacity
-
- ;1 u* volume
- ;1 ground volume
- ;4 (d s) volume
- ;6 (t C B) volume
- ;2 b volume
- ;6 ground t capacity
- (add b capacity 1)
- (add t capacity 6)
- (add C capacity 10)
- (add / capacity 20)
- (add * capacity 40)
- (add @ capacity 80)
- ;;1 ship t capacity
- (table mp-per-occupant add (t ship 50))
- ;(6 2) (f b) C capacity
- ;2 u* / capacity
- ;4 (f b) / capacity
- ;10 u* * capacity
- ;20 u* @ capacity
- ;0 cities cities capacity
- ;9 u* f enter-time ; aircraft can't sortie again until next turn
- ;6 u* b enter-time
- ;0 u* ship enter-time
- ;0 cities a enter-time ; travel quickly on roads.
-
- ;10 s visibility
- ;10 N visibility
- ;true (* @) always-seen
- (add @ vision-range 3)
-
- (add u* hp-max (1 1 1 2 3 2 3 4 8 1 10 20 40))
- ;(0 0 0 1 1 1 2 2 4 0 5 10 20) u* crippled ; 50% of hp usually
-
- (table hit-chance add (i u* ( 50 40 20 15 20 20 30 20 9 40 80 60 40)))
- (table hit-chance add (a u* ( 60 50 30 30 30 20 30 20 20 50 90 70 50)))
- (table hit-chance add (f u* ( 15 25 60 70 20 30 20 50 40 80 100 100 100)))
- (table hit-chance add (b u* ( 20 20 10 9 30 50 50 70 60 50 90 95 99)))
- (table hit-chance add (d u* ( 5 5 10 5 60 70 60 40 20 0 99 90 80)))
- (table hit-chance add (s u* ( 0 0 10 5 40 10 60 40 50 0 0 0 0)))
- (table hit-chance add (t u* ( 20 5 10 5 40 40 40 30 9 0 0 0 0)))
- (table hit-chance add (C u* ( 30 20 40 10 30 30 40 20 20 0 0 0 0)))
- (table hit-chance add (B u* ( 50 50 50 20 70 50 90 50 90 0 100 100 100)))
- (table hit-chance add (N u* (200 200 200 200 200 200 200 200 200 0 200 200 200)))
- (table hit-chance add (/ u* ( 10 10 20 20 20 20 30 20 20 0 0 0 0)))
- (table hit-chance add (* u* ( 30 20 50 40 40 0 30 20 20 0 0 0 0)))
- (table hit-chance add (@ u* ( 50 40 70 60 50 0 30 20 50 0 0 0 0)))
-
- (table damage add (u* u* 1))
- (table damage add (a cities 2))
- (table damage add (b ship 2))
- ;2 (/ *) b damage
- (table damage add (b s 1))
- (table damage add (b @ 3))
- (table damage add (d s 2))
- (table damage add (s ship 3))
- (table damage add (s B 4))
- (table damage add (B u* 2))
- ;(3 4) (* @) B damage
- (table damage add (N u* 60))
-
- ;-50 neutrality
-
- ;false N can-counter
-
- ;true N self-destruct
-
- (table capture-chance add (i cities (70 50 30)))
- (table capture-chance add (a cities (90 70 50)))
- ;true i cities bridge ; infantry can capture cities even on water.
-
- ;50 movers cities protect ; cities offer some protection to occupants
- ;10 cities a protect ; armor protect the cities housing them.
- ; ; can't make this too large or city can be
- ; ; invulnerable.
- ;5 cities i protect ; same for infantry.
- ;25 / a protect
- ;15 / i protect
-
- ;true u* changes-side ; equipment is indifferent to its fate
- ;false i changes-side ; but armies have some loyalty
- (add u* can-be-independent true)
- (add i can-be-independent false)
-
- (table hits-with add (u* ammo 1))
- (table hit-by add (u* ammo 1))
-
- ;"defeats" ground destroy-message
- ;"sinks" ship destroy-message
- ;"shoots down" (f b) destroy-message
- ;"flattens" cities destroy-message
-
- ;true movers can-disband
- ;true / can-disband
-
- ;; help for machine strategy
- ;(200 150 100 100 10 8 40 1 10 0 50 500 500) u* attack-worth
- ;(200 80 200 130 20 15 0 0 10 0 50 500 500) u* defense-worth
- ;(200 50 100 100 20 0 40 0 10 0 100 500 500) u* explore-worth
- ;( 1 4 0 0 100 200 100 2000 400 0) movers min-region-size
-
- ;begin{notes}
- ;This period is the default built-in set of period parameters. It
- ;represents units of about 1945, from infantry to atomic bombs. This is
- ;the most familiar, which makes it easier to play, but also more controversial,
- ;since historians have many conflicting theories about which kinds of
- ;units were most effective.
-
- ;Infantry. The infantry division is the slowest of units, but it can go almost
- ;anywhere. It is also quick to produce. Infantry is the staple of
- ;campaigns - a little boring perhaps, but essential to success.
-
- ;Armor. The armor division is highly mobile and hits hard. Unfortunately,
- ;it is limited to operating in open terrain - plains and desert. It also
- ;takes longer to produce. Armor can last twice as long in the
- ;desert as infantry. Both armor and infantry can
- ;assault and capture cities; they are the only units that can do so.
-
- ;Fighters. A fighter is a squadron or wing of high-speed armed aircraft.
- ;Their fuel supply can be gotten only at units, towns, and bases, so they
- ;must continually be taking off and landing. Fighters are not too effective
- ;against ground units or ships, but they eat bombers for lunch. Fighters
- ;are very good for reconnaisance - important in a game where you can't always
- ;see the enemy moving!
-
- ;Bomber groups. Bombers are very powerful, since they can seriously damage
- ;or even flatten cities. The loss rate in such activities is high, so they're
- ;not a shortcut to victory!
-
- ;Destroyers. Destroyers are fast small ships for both exploration and
- ;anti-submarine activities.
-
- ;Submarines. The favorite food of submarines is of course merchant shipping
- ;and troopships, and they can sink troop transports with one blow.
- ;Subs are also invisible, but they are vulnerable to destroyers and aircraft.
-
- ;Troop transports. This is how ground units get across the sea. They can
- ;defend themselves against ships and aircraft, but are basically vulnerable.
- ;They're not very fast either.
-
- ;Aircraft carriers. Compensates for the fighter's limited range by providing
- ;a portable airport. Carriers themselves are sitting ducks, particularly
- ;with respect to aircraft. Fighter patrols are mandatory.
-
- ;Battleships. The aptly named "Dread Naught" has little to fear from other
- ;units of this period. Subs may sink them with enough effort, and a group
- ;of bombers and fighters are also deadly, but with eight hit points to start,
- ;a battleship can usually survive long enough to escape. Battleships are very
- ;effective against cities and armies, at least the ones on the coast.
-
- ;Atomic bombs. The Final Solution; but they are not easy to use. A bomb
- ;takes a long time to produce, moves very slowly by itself, and is easily
- ;destroyed by other units. The plus side is instant destruction for any unit
- ;of any size! Bombs are imagined to be transported by a team of scientists,
- ;and can go on any sort of terrain without running out of supplies.
-
- ;Bases. To simplify matters, this can serve as a camp, airbase, and port.
- ;Bases cannot build units, although they can repair some damage.
-
- ;Towns. Towns are the staple of territory. They can build, repair, produce
- ;fuel and ammo, and serve as a safe haven for quite a few units.
-
- ;Cities. Cities are very large, powerful, and well defended. They are
- ;basically capital cities, or something in a comparable range. (New York
- ;and San Francisco are cities, Salt Lake City and San Antonio are towns.)
- ;A city is worth five towns, territory-wise.
-
- ;Current thinking about optimal strategy for this period differs. In general,
- ;blitzkrieg works, and can win the game in a hurry. The problem is to
- ;muster enough force before striking. One full troop transport is not
- ;enough; the invasion will melt away like ice cream on a hot sidewalk, unless
- ;reinforcements (either air or land) show up quickly. Air cover is very
- ;important. While building up an invasion force, airborne assaults using
- ;bombers and infantry can provide useful diversions, although it can be
- ;wasteful of bombers. Human vs human games on the default map generally
- ;last about 100 turns, usually not enough time or units to build atomic
- ;bombs or battleships, and not a big enough map to really need carriers
- ;(although bases for staging are quite useful.)
- ;end{notes}
-
- ;clear-side-names
-
- ;; The more significant countries of the modern world
-
- ;"American" sname "Canadian" sname "Mexican" sname "Guatemalan" sname
- ;"Honduran" sname "Sandinista" sname "Costa Rican" sname "Panamanian" sname
- ;"Colombian" sname "Ecuadorean" sname "Peruvian" sname "Chilean" sname
- ;"Argentinian" sname "Uruguayan" sname "Paraguayan" sname "Brazilian" sname
- ;"Bolivian" sname "Guyanan" sname "Venezuelan" sname "Cuban" sname
- ;"Haitian" sname "Jamaican" sname "Irish" sname "British" sname
- ;"Portuguese" sname "Spanish" sname "French" sname "Italian" sname
- ;"Albanian" sname "Greek" sname "Turk" sname "Bulgarian" sname
- ;"Cypriot" sname "Maltese" sname "Icelander" sname
- ;"Rumanian" sname "Soviet" sname "Finnish" sname "Swedish" sname
- ;"Polish" sname "Czech" sname "Hungarian" sname "Austrian" sname
- ;"German" sname "Swiss" sname "Belgian" sname "Dutch" sname
- ;"Danish" sname "Norwegian" sname "Moroccan" sname "Mauritanian" sname
- ;"Senegalese" sname "Guinean" sname "Liberian" sname "Ghanan" sname
- ;"Nigerian" sname "Cameroon" sname "Gabonese" sname "Zairean" sname
- ;"Angolan" sname "Namibian" sname "South African" sname "Botswanan" sname
- ;"Mozambiquan" sname "Zimbabwean" sname "Zambian" sname "Tanzanian" sname
- ;"Rwandan" sname "Djiboutian" sname "Madagascaran" sname
- ;"Kenyan" sname "Ugandan" sname "Somalian" sname "Ethiopian" sname
- ;"Sudanese" sname "Egyptian" sname "Libyan" sname "Tunisian" sname
- ;"Algerian" sname "Syrian" sname "Lebanese" sname "Israeli" sname
- ;"Jordanian" sname "Saudi" sname "Yemeni" sname "Omani" sname
- ;"Kuwaiti" sname "Iraqi" sname "Iranian" sname "Afghan" sname
- ;"Pakistani" sname "Indian" sname "Nepalese" sname "Burmese" sname
- ;"Vietnamese" sname "Kampuchean" sname "Laotian" sname
- ;"Siamese" sname "Malaysian" sname "Indonesian" sname "Australian" sname
- ;"Micronesian" sname "Fijian" sname "Tongan" sname "Samoan" sname
- ;"Tahitian" sname "New Zealander" sname
- ;"Papuan" sname "Polynesian" sname "Filipino" sname "Japanese" sname
- ;"Korean" sname "Chinese" sname "Mongolian" sname "Tibetan" sname
-
- ;; The following names are derived from the Rand-McNally International Atlas
- ;; and from their US road atlas. Although nominally these could end up on
- ;; any sort of unit, they are likely to be attached to city-like units only.
-
- ;clear-unit-names
-
- ;; Soviet Union
- ;"Uglegorsk" uname "Taganrog" uname "Kuzemino" uname "Igodovo" uname
- ;"Izhevsk" uname "Leninskoye" uname "Zvenigorod" uname "Faustovo" uname
- ;"Tokma" uname "Bolotnoje" uname "Pudino" uname "Predivinsk" uname
- ;"Gotoputovo" uname "Stupino" uname
- ;; Japan
- ;"Toyooka" uname "Kobayashi" uname "Kamiyahagi" uname "Fukude" uname
- ;; China
- ;"Dandong" uname "Xingtai" uname "Xiaojiagang" uname "Wushu" uname
- ;"Wutangjie" uname "Qingfeng" uname "Dushikou" uname "Huilong" uname
- ;"Linyi" uname "Miaoyang" uname "Xinbo" uname "Bugt" uname
- ;; Indochina
- ;"Tan-an" uname "Ban Khlong Kua" uname "Bo Phloi" uname "Thot-not" uname
- ;"Herbertabad" uname "Mong Pawn" uname "Roi Et" uname
- ;; Indonesia
- ;"Butong" uname "Lubukbertubung" uname "Moutong" uname "Gimpu" uname
- ;"Waingapu" uname "Sindangbarang" uname "Kualakapuas" uname "Bongka" uname
- ;"Salimbatu" uname "Bonggaw" uname "Baing" uname "Grokgak" uname
- ;; India
- ;"Bap" uname "Meerut" uname "Harda" uname "Garwa" uname
- ;"Digboi" uname "Kurnool" uname "Nirmal" uname "Coondapoor" uname
- ;"Tetulbaria" uname "Maheshwar" uname "Paramagudi" uname "Bhakkar" uname
- ;"Mungaoli" uname "Shorapur" uname "Channapatna" uname "Chilaw" uname
- ;; Middle East and Central Asia
- ;"Bajandalaj" uname "Cogt-Ovoo" uname "Un't" uname "Ich-Uul" uname
- ;"Yazd" uname "Samarkand" uname "Mashhad" uname "Chah Bahar" uname
- ;"Jubbah" uname "Al-'Awsajiyah" uname "Kifri" uname "Kashgar" uname
- ;"Chundzha" uname "Ushtobe" uname "Dzaamar" uname "Wadi Musa" uname
- ;"Bogustan" uname "Gakuch" uname
- ;; Africa
- ;"Pibor Post" uname "Umm Digulgulaya" uname "Umm Shalil" uname "Buzaymah" uname
- ;"Gedo" uname "North Horr" uname "Todenyang" uname "Madadi" uname
- ;"Ngetera" uname "Ouadda" uname "Mazoula" uname "Tiglit" uname
- ;"Gummi" uname "Gbarnga" uname "Burutu" uname "Bafwabalinga" uname
- ;"Goonda" uname "Ankoroka" uname "Vryburg" uname "Matuba" uname
- ;"Bakouma" uname "El Idrissia" uname "Agadir" uname "Nungwe" uname
- ;"Bunianga" uname "Ngali" uname "Nguiroungou" uname "Otukpa" uname
- ;"Hell-Ville" uname "Morafenobe" uname "Tongobory" uname "Farafangana" uname
- ;"Mungbere" uname "Haco" uname "Barbar" uname "Oulessebougou" uname
- ;; Australia
- ;"Nookawarra" uname "Bunbury" uname "Buckleboo" uname "Breeza Plains" uname
- ;"Mistake Creek" uname "Boolaloo" uname "Yarloop" uname "Dubbo" uname
- ;"Bushy Park" uname "Old Cork" uname "Cessnock" uname "Wagga Wagga" uname
- ;"Mungar Junction" uname "Koolywirtie" uname "Wonthaggi" uname
- ;"Oatlands" uname "Bindebango" uname "Alice Springs" uname
- ;; New Guinea
- ;"Kwatisore" uname "Finschhafen" uname "Yobi" uname "Rumahtinggih" uname
- ;; USA
- ;; AL
- ;"New Hope" uname "Hackleburg" uname
- ;; AK
- ;"Kaktovik" uname "Fort Yukon" uname
- ;; AZ
- ;"Benson" uname "Gila Bend" uname "Turkey Flat" uname "Tuba City" uname
- ;"Wide Ruins" uname
- ;; AR
- ;"Metalton" uname "Oil Trough" uname "Hackett" uname
- ;; CA
- ;"Burnt Ranch" uname "Calexico" uname "Eel Rock" uname "Gilroy" uname
- ;"Joshua Tree" uname "Milpitas" uname "Mormon Bar" uname "Pumpkin Center" uname
- ;"Death Valley Junction" uname "Toms Place" uname
- ;"Pinole" uname "Petaluma" uname
- ;"Scotts Valley" uname "Whiskeytown" uname "Leucadia" uname "Lompoc" uname
- ;"Granada Hills" uname
- ;; CO
- ;"Las Animas" uname "Silver Plume" uname
- ;; CT
- ;"Upper Stepney" uname "Moosup" uname "Danbury" uname
- ;; FL
- ;"Yeehaw Junction" uname "Big Pine Key" uname
- ;"Panacea" uname "Wewahitchka" uname "Estiffanulga" uname
- ;; GA
- ;"Dixie Unameion" uname "Fowlstown" uname "Dacula" uname "Americus" uname
- ;; HW
- ;"Laupahoehoe" uname
- ;; ID
- ;"Malad City" uname "Kootenai" uname
- ;; IL
- ;"Farmer City" uname "Aroma Park" uname "Goreville" uname "Illiopolis" uname
- ;"Mascoutah" uname "Metamora" uname "Metropolis" uname "New Boston" uname
- ;"Pontoon Beach" uname "Romeoville" uname "Teutopolis" uname
- ;; IN
- ;"Etan Green" uname "French Lick" uname "Loogootee" uname "Needmore" uname
- ;"Ogden Dunes" uname "Oolitic" uname "Star City" uname
- ;; IA
- ;"Coon Rapids" uname "Correctionville" uname "Grundy Center" uname
- ;"Lost Nation" uname "Ossian" uname "Sac City" uname
- ;; KA
- ;"Countryside" uname "Mankato" uname "Pretty Prairie" uname "Greeley" uname
- ;"Grouse Creek" uname
- ;; KY
- ;"Big Clifty" uname "Cloverport" uname "Druid Hills" uname "Fancy Farm" uname
- ;"Hardburly" uname "Hardshell" uname "Horse Cave" uname "Pleasureville" uname
- ;"Science Hill" uname "Sublimity City" uname "Watergap" uname
- ;; LA
- ;"Bayou Goula" uname "Cut Off" uname "Hackberry" uname "Lutcher" uname
- ;"Waggaman" uname
- ;; ME
- ;"Veazie" uname "Madawaska" uname
- ;; MD
- ;"Bestgate" uname "College Park" uname "Frostburg" uname "Pocomoke City" uname
- ;"Port Deposit" uname "Pumphrey" uname "Tammany Manor" uname
- ;"Weems Creek" uname "Whiskey Bottom" uname "Hack Point" uname
- ;; MA
- ;"Assinippi" uname "Buzzards Bay" uname "Dorothy Pond" uname "Hopkinton" uname
- ;"Housatonic" uname "Pigeon Cove" uname "Swampscott" uname "Gloucester" uname
- ;"Hyannis Port" uname "Ipswich" uname "Boxford" uname
- ;; MI
- ;"Bad Axe" uname "Brown City" uname "Cassopolis" uname "New Buffalo" uname
- ;"Petoskey" uname "Ishpeming" uname "Ypsilanti" uname "Saugatuck" uname
- ;; Michigan UP (from Sandra Loosemore)
- ;"Skanee" uname "Bruce Crossing" uname "Baraga" uname "Germfask" uname
- ;"Assinins" uname "Tapiola" uname "Gaastra" uname "Bete Grise" uname
- ;; MN
- ;"Ada" uname "Blue Earth" uname "Brainerd" uname "Eden Valley" uname
- ;"Lino Lakes" uname "New Prague" uname "Sleepy Eye" uname "Waconia" uname
- ;; MS
- ;"Bogue Chitto" uname "Buckatunna" uname "Guntown" uname "Picayune" uname
- ;"Red Lick" uname "Senatobia" uname "Tie Plant" uname "Yazoo City" uname
- ;; MO
- ;"Bourbon" uname "Doe Run" uname "Hayti" uname "Humansville" uname
- ;"Lutesville" uname "Moberly" uname "New Madrid" uname "Peculiar" uname
- ;"Sappington" uname "Vandalia" uname
- ;; MT
- ;"Big Sandy" uname "Hungry Horse" uname
- ;"Kalispell" uname "East Missoula" uname
- ;; NE
- ;"Hershey" uname "Loup City" uname
- ;"Minatare" uname "Wahoo" uname "Grainfield" uname
- ;; NV
- ;"Winnemucca" uname "Tonopah" uname "Jackpot" uname
- ;; NH
- ;"Littleton" uname "Winnisquam" uname
- ;; NJ
- ;"Cheesequake" uname "Freewood Acres" uname
- ;"Forked River" uname "Hoboken" uname "Succasunna" uname
- ;"Maple Shade" uname "New Egypt" uname "Parsippany" uname "Ship Bottom" uname
- ;; NM
- ;"Adobe Acres" uname "Cloudcroft" uname "Ruidoso" uname "Toadlena" uname
- ;"Los Padillos" uname "Ojo Caliente" uname
- ;; NY
- ;"Angola on the Lake" uname "Podunk" uname "Chili Center" uname
- ;"Aquebogue" uname "Muttontown" uname "Hicksville" uname
- ;"Hoosick Falls" uname "Nyack" uname
- ;"Painted Post" uname "Peekskill" uname "Portville" uname
- ;"Ronkonkoma" uname "Wappingers Falls" uname
- ;"Sparrow Bush" uname "Swan Lake" uname
- ;; NC
- ;"Altamahaw" uname
- ;"Biltmore Forest" uname "Boger City" uname "Granite Quarry" uname
- ;"High Shoals" uname "Lake Toxaway" uname
- ;"Scotland Neck" uname "Hiddenite" uname
- ;"Mocksville" uname "Yadkinville" uname "Nags Head" uname
- ;"Kill Devil Hills" uname "Rural Hall" uname
- ;; ND
- ;"Cannon Ball" uname "Hoople" uname "Zap" uname
- ;; OH
- ;"Academia" uname "Arcanum" uname "Blacklick Estates" uname "Blue Ball" uname
- ;"Crooksville" uname "Dry Run" uname "Flushing" uname "Gratis" uname
- ;"Lithopolis" uname "Mingo Junction" uname "Newton Falls" uname
- ;"New Straitsville" uname "Painesville" uname "Pepper Pike" uname
- ;"Possum Woods" uname "Sahara Sands" uname
- ;; OK
- ;"Bowlegs" uname "Broken Arrow" uname "Fort Supply" uname "Drumright" uname
- ;"Dill City" uname "Okay" uname "Hooker" uname
- ;; OR
- ;"Condon" uname "Happy Valley" uname "Drain" uname "Junction City" uname
- ;"Molalla" uname "Philomath" uname "Tillamook" uname "Wankers Corner" uname
- ;; PA
- ;"Atlasburg" uname "Beaver Meadows" uname "Birdsboro" uname "Daisytown" uname
- ;"Fairless Hills" uname "Fairchance" uname "Kutztown" uname "Erdenheim" uname
- ;"Hyndman" uname "Pringle" uname "Scalp Level" uname "Slickville" uname
- ;"Zelienople" uname "Sugar Notch" uname "Toughkenamon" uname "Throop" uname
- ;"Tire Hill" uname "Wormleysburg" uname "Oleopolis" uname
- ;; RI
- ;"Woonsocket" uname "Pawtucket" uname
- ;; SC
- ;"Due West" uname "Ninety Six" uname
- ;"Travelers Rest" uname "Ware Shoals" uname
- ;; SD
- ;"Deadwood" uname "Lower Brule" uname
- ;"New Underwood" uname "Pickstown" uname
- ;"Plankinton" uname "Tea" uname "Yankton" uname
- ;; TN
- ;"Berry's Chapel" uname "Bulls Gap" uname "Cornersville" uname "Counce" uname
- ;"Gilt Edge" uname "Grimsley" uname "Malesus" uname "Soddy-Daisy" uname
- ;; TX
- ;"Bastrop" uname "New Braunfels" uname "Harlingen" uname "Dimock" uname
- ;"Devils Elbow" uname "North Zulch" uname "Llano" uname "Fort Recovery" uname
- ;"Arp" uname "Bovina" uname "Cut and Shoot" uname "College Station" uname
- ;"Grurer" uname "Iraan" uname "Leming" uname "Harlingen" uname
- ;"Muleshoe" uname "Munday" uname "Kermit" uname "La Grange" uname
- ;"Ropesville" uname "Wink" uname "Yoakum" uname "Sourlake" uname
- ;; UT
- ;"Delta" uname "Moab" uname "Nephi" uname "Loa" uname
- ;"Moroni" uname "Orem" uname "Tooele" uname "Sigurd" uname
- ;; VT
- ;"Bellows Falls" uname "Chester Depot" uname "Winooski" uname
- ;; VA
- ;"Accotink" uname "Ben Hur" uname "Ferry Farms" uname "Disputanta" uname
- ;"Dooms" uname "Sleepy Hollow" uname "Max Meadows" uname "Goochland" uname
- ;"Rural Retreat" uname "Sandston" uname "Stanleytown" uname
- ;"Willis Wharf" uname "Stuarts Draft" uname
- ;; WA
- ;"Black Diamond" uname "Carnation" uname "Cle Elum" uname "Cosmopolis" uname
- ;"Darrington" uname "Enumclaw" uname "Forks" uname "Goose Prairie" uname
- ;"Navy Yard City" uname "La Push" uname "Soap Lake" uname "Walla Walla" uname
- ;"Sedro Woolley" uname "Pe Ell" uname "Ruston" uname
- ;; WV
- ;"Barrackville" uname "Pocatalico" uname "Fort Gay" uname "Big Chimney" uname
- ;"Nutter Fort" uname "Hometown" uname "Nitro" uname "Triadelphia" uname
- ;"Star City" uname
- ;; WI
- ;"Combined Lock" uname "Coon Valley" uname "Black Earth" uname
- ;"New Holstein" uname "Little Chute" uname "Wisconsin Dells" uname
- ;"Random Lake" uname "Sheboygan" uname "Nauwatosa" uname
- ;; WY
- ;"East Thermopolis" uname "Fort Washakie" uname "Paradise Valley" uname
- ;; Canada
- ;"Sexsmith" uname "Squamish" uname "Fort Qu'Appelle" uname "Flin Flon" uname
- ;"Moose Jaw" uname "Grand-Mere" uname "Great Village" uname "Pugwash" uname
- ;"Chiliwack" uname "Cranbery Portage" uname
- ;"Moosonee" uname "Joe Batt's Arm" uname "St.-Polycarpe" uname
- ;"Crabtree Mills" uname "Copper Cliff" uname "Uxbridge" uname
- ;"Penetanguishene" uname "Boger City" uname "Drumheller" uname
- ;"Port Blandford" uname "Hamtramck" uname
- ;; USA?
- ;"Hackensack" uname "North Middleboro" uname "Fannettsburg" uname
- ;"Corkscrew" uname "Boynton Beach" uname
- ;"Belchertown" uname
- ;; South America
- ;"Huatabampo" uname "Zapotiltic" uname "Ipiranga" uname "Perseverancia" uname
- ;"Bilwaskarma" uname "Aguadulce" uname
- ;"Albert Town" uname "Fuente de Oro" uname
- ;"Pedras de Fogo" uname "Maxaranguape" uname "Comodoro Rivadavia" uname
- ;"Coribe" uname "Rossell y Rius" uname "General Alvear" uname
- ;"Ushaia" uname "Los Antiguos" uname "Puerto Alegre" uname "Quevedo" uname
- ;; Eastern Europe
- ;"Kannonkoski" uname "Uusikaupunki" uname "Ulfborg" uname "Wloszczowa" uname
- ;"Drohiczyn" uname "Vrchlabi" uname "Oroshaza" uname "Klagenfurt" uname
- ;"Pisz" uname "Krokowa" uname "Partizanske" uname "Ozd" uname
- ;"Jimbolia" uname "Peshkopi" uname "Galaxidhion" uname "Naxos" uname
- ;; Iceland
- ;"Thingvellir" uname "Honningsvag" uname "Vikna" uname "Jokkmokk" uname
- ;; Scandinavia
- ;"Rimbo" uname "Kukkola" uname "Viitasaari" uname
- ;"Guderup" uname "Grindsted" uname "Store Andst" uname "Odder" uname
- ;"Vrigstad" uname "Trollhaetten" uname "Kinsarvik" uname "Grimstad" uname
- ;; Ireland
- ;"Ballybunion" uname "Banagher" uname "Carncastle" uname
- ;; Belgium
- ;"Lisp" uname "Knokke" uname "Bialy" uname "Bor" uname
- ;"Hel" uname "Puck" uname
- ;; Germany
- ;"Diepholz" uname "Sangerhausen" uname "Biedenkopf" uname
- ;"Mosbach" uname "Butzbach" uname "Goslar" uname "Studenka" uname
- ;"Slavonice" uname "Gouda" uname "Dokkum" uname "Oss" uname
- ;"Bad Bramstedt" uname "Dinkelsbuehl" uname "Hoogezand" uname
- ;"Schoensee" uname "Fuerstenfeldbruck" uname
- ;"Pfaffenhausen" uname "Namlos" uname "Bad Hall" uname
- ;"Consdorf" uname "Cloppenburg" uname "Bad Muskau" uname "Exing" uname
- ;; France
- ;"Bois-d'Arcy" uname
- ;"Presles-en-Brie" uname "Silly-le-Long" uname "Saint-Witz" uname
- ;"Limoux" uname "Crozon" uname "Guilvinec" uname "Poggibonsi" uname
- ;"Pignans" uname "La Tour-du-Pin" uname "Roquefort" uname "Saint-Quentin" uname
- ;; Italy
- ;"Bobbio" uname "Viareggio" uname "Siderno" uname "Cortona" uname
- ;; Spain
- ;"Pedrogao Grande" uname "Villarcayo" uname "Alosno" uname "La Bisbal" uname
- ;; UK
- ;"Cold Norton" uname "Potten End" uname "Battlesbridge" uname
- ;"Fawkham Green" uname "Ysbyty Ystwyth" uname "Bletchley" uname
- ;"Llanbrynmair" uname "St Keverne" uname "Foxholes" uname
- ;"Whitby" uname "Sutton-on-Sea" uname "Tweedmouth" uname "Wrexham" uname
- ;"Kirkwall" uname "Blair Atholl" uname "Inchbare" uname "Blackwaterfoot" uname
- ;"Ramsgate" uname "Llantwit Major" uname "Minehead" uname "Buckfastleigh" uname
- ;"Pocklington" uname "Robin Hood's Bay" uname "West Kilbride" uname
- ;"Inchnadamph" uname "North Tolsta" uname "Oykel Bridge" uname
- ;"Pangbourne" uname "Moreton-in-Marsh" uname "Wye" uname "Congresbury" uname
-
- (game-module (instructions (
- )))
- (game-module (notes (
- )))
- (game-module (design-notes (
- )))
-